Gamification expert Tony Ventrice, a senior game designer at Badgeville, offers examples of good and bad uses of gamification by brands such as Yelp during a meeting of the Social Media Breakfast Club.
Games
You’re buying video games for yourself
Well, my preconceptions were wrong. Gamers are not snot-nosed teens, they are their parents. I am spot in the middle of the true gamer demographic at 41, according to CNet, A child’s hobby? Average gamer is 37 years old. According to the organization, which represents the game industry, the average gamer today is 37 years […]
What’s your guilty pleasure app?
Is it Angry Birds, Air Hockey, or an Air Horn? I know you like to think that you’re highly productive with your mobile device, but in reality you probably spend more time playing Angry Birds than any other application. At the APPNATION Conference in San Francisco, shooting interviews for Dice, I asked the attendees to […]
Social Gaming Summit: How social can casual games get?
While successful, casual games are not known for being as social as true ‘social games’ Before there were lucrative games on Facebook, casual games have done very well existing on their own sites and on game portals. The casual game market paved the way for the social gaming market. Problem is, beyond a leader board […]
Social Gaming Summit: Playing the distribution game
Is viral the only economically feasible way to distribute a social game? No, answered a panel of four game developers and publishers at the Social Gaming Summit in San Francisco which should have been called the “Facebook” gaming summit. Every time someone mentioned “social” gaming, someone asked the question, “Are you being social anywhere else?” […]